Thank you for your interest in The Chantry School.
We are an 11-16 Academy School situated in the beautiful countryside in West Worcestershire and serve a wide catchment area.
Students at The Chantry are encouraged to excel in all areas of school life – academically, socially and personally and, as a result, the school is rated as Outstanding by Ofsted. The school provides a secure and caring environment that, when coupled with excellent teaching, ensures our students make excellent progress. When students leave they typically have a wide range of choices for their next step.
There is a wide range of extra-curricular opportunities available in sport, drama, art, music as well as exciting trips and visits including exchange trips to France and China. Our good work has been recognised with a host of awards including International School Award, Eco-School and Sportsmark amongst others. However, the best way to judge the school is to visit. We always welcome visitors so if you want to see our students and staff in action please do contact us.
Parent View allows you to offer your view on 12 aspects of the school. Follow this link to the official Ofsted website. The Chantry School will periodically complete its own reviews too – we hope parents will participate in both.
The Schools Microsoft Educational agreement enables us to offer all students Microsoft Office for free (on up to five devices). The license for this software is only valid while the students are on roll at the school. To benefit from this the students will be provided with a user account so that they can access our Office 365 site and subsequently install the software (instructions). Students also get 25gb of cloud storage space for saving documents and also collaborating with other students and staff.
Fri 27 Nov.
Grease tickets on sale from the office £7.00 each.
Y8+9 Drama club at lunchtime
Grease - All extras and main cast rehearsal at lunchtime in Music room.
Grease soloists rehearsal after school 3.30-4.30pm
Gymnastics is on after school
Climbing club lunchtime
Library is not available for after-school activities on Mon. 30 Nov.
YEAR 10: none
Final call - anyone who would like to put themselves forward as a Talent Show presenter please see Mrs Masters today.
Stay Safe By Clicking Me!
Throughout the time in Year 7 all students get the opportunity to develop knowledge, skills and understanding in a variety of software applications within a selection of contexts, plus gain an appreciation for hardware and how a computer works.
Year 7 Course Content
As part of the new Computing curriculum all students across Key Stage 3 are required to learn abut how a computer works and what the key components are. Within this unit of work, students are given the opoprtunity to find out about the hardware and software elements required to build a computer. They will investigate the inside's of a computer and learn how it is not just application software that is required to ensure a computer is safe and running effectively.
Within this unit they are required to produce evidence of their knowledge through the creation of a product targetting Key Stage 2. This enables them to get a good grasp of the key terminology they are required to learn at this stage.
E-Safety Film Creation Unit
This unit of work requires students to review their current knowledge on the issue of e-safety. The key focus for this unit is "Digital Literacy". This is referring to how students create their own profiles online and leave what is referred to as a "digital footprint". This unit educates students on the dangers and positives of the online world, which students must then summarise in a film they create using Moviemaker. This unit enables them to learn how to use a range of components to create a film to suit a specific audience whilst also making them think more about their actions online.
Link to E-Safety Page (as created by Ben Reader (Gifted and Talented Project 2014)
Cryptography and QR Codes
This is a new and exciting unit introduced recently to enable students to appreciate the history of coding. This unit gives students the opportunity to look back in time at the history of when coding began; and it's significance in the two World Wars. Students learn about cracking codes at Bletchley Park and how to use encription to make data safe in the online digital world. Students learn about the significance of secure websites and the technology behind barcodes and other modern technologies that effect e-commerce.
Game Creation Unit
This unit requires student to look at different programming software to learn the basic concepts of sequencing and ordering instructions.
In Year 7, the students predominantly use Kodu as the software application, with extension work in Scratch.
Students are able to download the Kodu planet world software for free via the internet, however there are further applications for extension work available on the school network also.
In this unit, students consider how to write basic programme language to create an automated sequence. They are required to make a basic computer game for a specific audience, planning each stage and outcome.
This unit of work looks at the basic tools and functions of spreadsheets within the theme of rescuing an animal from the local rescue centre.
Students are required to learn how to do basic formatting skills with a sense of purpose and audience, create mathematical formulae to work out simple equations and to learn and apply key functions, such as; =sum, lookup tables and IF statements. Within this unit, we reflect on how the skills learnt can be transferred to other subjects as a transferable skill to help them with other tasks.
Sequencing and Coding
Within this unit of work students learn about the concept of basic coding and putting items into logical sequences. This enables students to progress into the further years to command line coding.
At present, all students use Flowol as a sequencing software to plan and produce sequences to enable actions to happen. From this students get the opportunity to do the "Hour of Code" challenge as part of a Nationwide programme to promote coding.